, including all inherited members.
| applyPerspective() | KGLLib::Camera | [virtual] |
| applyView(bool reset=true) | KGLLib::Camera | [virtual] |
| applyViewport() | KGLLib::Camera | [virtual] |
| Camera() (defined in KGLLib::Camera) | KGLLib::Camera | |
| lookAt() const (defined in KGLLib::Camera) | KGLLib::Camera | [inline] |
| mAspect (defined in KGLLib::Camera) | KGLLib::Camera | [protected] |
| mDepthFar (defined in KGLLib::Camera) | KGLLib::Camera | [protected] |
| mDepthNear (defined in KGLLib::Camera) | KGLLib::Camera | [protected] |
| mFoV (defined in KGLLib::Camera) | KGLLib::Camera | [protected] |
| mLookAt (defined in KGLLib::Camera) | KGLLib::Camera | [protected] |
| mModelviewMatrix (defined in KGLLib::Camera) | KGLLib::Camera | [protected] |
| mModelviewMatrixDirty (defined in KGLLib::Camera) | KGLLib::Camera | [protected] |
| modelviewMatrix() const | KGLLib::Camera | |
| mPosition (defined in KGLLib::Camera) | KGLLib::Camera | [protected] |
| mProjectionMatrix (defined in KGLLib::Camera) | KGLLib::Camera | [protected] |
| mProjectionMatrixDirty (defined in KGLLib::Camera) | KGLLib::Camera | [protected] |
| mUp (defined in KGLLib::Camera) | KGLLib::Camera | [protected] |
| mViewport (defined in KGLLib::Camera) | KGLLib::Camera | [protected] |
| position() const (defined in KGLLib::Camera) | KGLLib::Camera | [inline] |
| project(const Eigen::Vector3f &v, bool *ok=0) const | KGLLib::Camera | |
| projectionMatrix() const | KGLLib::Camera | |
| recalculateModelviewMatrix() (defined in KGLLib::Camera) | KGLLib::Camera | [protected] |
| recalculateProjectionMatrix() (defined in KGLLib::Camera) | KGLLib::Camera | [protected] |
| setAspect(float aspect) | KGLLib::Camera | |
| setDepthRange(float near, float far) | KGLLib::Camera | |
| setDirection(const Eigen::Vector3f &dir) | KGLLib::Camera | |
| setDirection(float x, float y, float z) (defined in KGLLib::Camera) | KGLLib::Camera | [inline] |
| setFoV(float fov) | KGLLib::Camera | |
| setLookAt(const Eigen::Vector3f &lookat) | KGLLib::Camera | |
| setLookAt(float x, float y, float z) (defined in KGLLib::Camera) | KGLLib::Camera | [inline] |
| setModelviewMatrix(const Eigen::Transform3f &modelview) | KGLLib::Camera | |
| setPosition(const Eigen::Vector3f &pos) | KGLLib::Camera | |
| setPosition(float x, float y, float z) (defined in KGLLib::Camera) | KGLLib::Camera | [inline] |
| setProjectionMatrix(const Eigen::Transform3f &projection) | KGLLib::Camera | |
| setUp(const Eigen::Vector3f &up) | KGLLib::Camera | |
| setUp(float x, float y, float z) (defined in KGLLib::Camera) | KGLLib::Camera | [inline] |
| setViewport(int x, int y, int width, int height) | KGLLib::Camera | |
| unProject(const Eigen::Vector3f &v, bool *ok=0) const | KGLLib::Camera | |
| up() const (defined in KGLLib::Camera) | KGLLib::Camera | [inline] |
| ~Camera() (defined in KGLLib::Camera) | KGLLib::Camera | [virtual] |