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KGLLib
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| addShader(Shader *shader) | KGLLib::Program | |
| addShaders(const QList< Shader * > &shaders) | KGLLib::Program | |
| attributeLocation(const QString &name) (defined in KGLLib::Program) | KGLLib::Program | |
| attributeLocation(const char *name) (defined in KGLLib::Program) | KGLLib::Program | |
| bind() const | KGLLib::Program | [virtual] |
| glId() const | KGLLib::Program | [inline] |
| init() (defined in KGLLib::Program) | KGLLib::Program | [protected] |
| invalidateLocations() (defined in KGLLib::Program) | KGLLib::Program | |
| isValid() const | KGLLib::Program | [inline] |
| link() | KGLLib::Program | [virtual] |
| linkLog() const | KGLLib::Program | [inline] |
| mAttributeLocations (defined in KGLLib::Program) | KGLLib::Program | [protected] |
| mGLId (defined in KGLLib::Program) | KGLLib::Program | [protected] |
| mLinkLog (defined in KGLLib::Program) | KGLLib::Program | [protected] |
| mUniformLocations (defined in KGLLib::Program) | KGLLib::Program | [protected] |
| mValid (defined in KGLLib::Program) | KGLLib::Program | [protected] |
| Program() | KGLLib::Program | |
| Program(const QList< Shader * > &shaders) | KGLLib::Program | |
| Program(const QString &vertexshaderfile, const QString &fragmentshaderfile) | KGLLib::Program | |
| setUniform(const char *name, float value) | KGLLib::Program | |
| setUniform(const char *name, Eigen::Vector2f value) | KGLLib::Program | |
| setUniform(const char *name, Eigen::Vector3f value) | KGLLib::Program | |
| setUniform(const char *name, Eigen::Vector4f value) | KGLLib::Program | |
| setUniform(const char *name, int value) | KGLLib::Program | |
| unbind() const | KGLLib::Program | [virtual] |
| uniformLocation(const QString &name) (defined in KGLLib::Program) | KGLLib::Program | |
| uniformLocation(const char *name) (defined in KGLLib::Program) | KGLLib::Program | |
| ~Program() | KGLLib::Program | [virtual] |
1.7.4